Name: Variant Vagabonds
Version:  1.0
Date: December 2017
Author: Guinefort1

Description
===========

A race expansion for enemy NPCs

Details
=======

This mod started out from a simple Hey, wouldnt it be nice if I didnt run into one of the same five bandits every twenty feet?  Alas, my mods are like fishing 
stories, they get bigger with each revisiting.  Because why cant we have more than three faces for the dark elf bandit archers? became why is it that dark elves 
are only allowed to be bandit archers?  And for that matter, why dont conjurers allow anyone other than Bretons and Altmer to join their ranks?  Surely there is at 
least one Dunmer in Cyrodiil who dreams of an illustrious career as a bandit hedge wizard, squatting in desolate ruins and camps, and hurling fireballs when some 
hapless hero stumbles in.  Talk about racist hiring practices.

To this end, this mod diversifies the races that can appear as certain types of enemy NPCs.  Bandits, marauders, sorcerers, necromancers, and vampires have all been 
expanded to better reflect Cyrodiil's ethnic distribution and according to each race's most prominent abilities.  As a macro-example of what I mean: combat-inclined 
races like Nords will still be overrepresented in warrior roles, but may appear as magic or stealth-inclined classes too.  In another example, generic  necromancers 
only consisted of High Elves and Bretons in vanilla, but now all other races will appear amongst their ranks, but with Dunmer and Imperials dominating.  And in a last 
example, the only vampire rogues that appeared in the vanilla game were Redguards, but now other races can appear as vampire rogues, with Khajiit and Imperials 
predominating.  Also, beast-race vampires will now appear int he game, since vampire Argonians and Khajiit were missing from the base game.


Requirements
============

Oblivion Version 1.2.0416 

Installation Instructions
=========================

Copy contents into your Oblivion data folder

Uninstallation Instructions
===========================

Delete the esp

Incompatibility
===============

Incompatible with any mods that edit the leveled lists for bandits, necromancers, sorcerers, vampires, and marauders.  Specifically incompatible with overhaul mods 
like OOO, Maskars, and presumably WAC.  Use a bashed patch to ensure compatibility with large overhaul mods.

Known Issues
============

None at the moment

Troubleshooting
===============

Feel free to come to me with questions or issues and I will help as best as I can.  That said, please bear in mind that I am a novice modder and may not be able to 
offer much in the way of assistance.

Credits
=======
 
Thanks to:

Bethesda Softworks
TES Nexus
LHammonds - Readme Generator

Licensing
=========

I am making this mod open to revision by the public.  If you have any ideas of how to expand or improve upon this mod, then go ahead.  No permission needed.  All I 
ask is that you give me proper credit.  This mod and its contents may not be commercialized for any reason.